As in the previous workshops, we used the blended learning method in the 10 class rooms to work on the topics of nutrients (week 6) and hygiene and water (week 7). A short description of how we have performed both workshops.
Nutrients
The lesson of week 6 was to understand what nutrients are (vitamins, carbohydrates, fat etc.), the importance of each one them and in which food one can find the nutrients principally. First we did a competition in groups, in which each group had to find answers to questions about these topics by searching purposefully in the digital library of Salúdame. The second part was making a poster, grouping different types of food and relating these to each nutrient.

The player has an event (the red icon below with the doctor’s face), saying the virtual kid is in need of vitamins. When clicking on the red icon…

…one can read in the digital library about the importance of vitamins. An a game suggestion is given: one should eat fruits and vegetables to prevent the event of happening again.
The last part was playing the game, taking consciousness of events that enter the game. Related to the topic this could be a doctor or parent entering the screen, saying that one should eat more vitamins or less fat (depending on the state of the bars). The player is the one to decide which food could resolve this, which we in turn discussed group wise and experimented playing the game.
Water
In week 7 we addressed the importance of water for the human body. The virtual kid doing exercise or being outside when the temperature is high causes the bar of water to decrease. After experimenting with the game, the kids saw and underlined this as well.

Alejandra is helping one of the kids to find out what is happening with the water bar.
But also some diseases that the virtual kid encounters will cause a faster decrease of the bar of water. Diarrhea, fever or sunstroke all causes the body to dehydrate, being in need of more water. Something we discussed plenary, read in the digital library and encountered playing together.
Concluding
At times it was difficult in both workshops to illustrate the effect of a certain event class wise (e.g. diarrhea or a lacking nutrient), since events cannot be provoked manually at the time we as educators wanted to have it. Sometimes we were playing for 30 minutes with the group, without any relevant event entering in any screen to take as example and discuss plenary. However interestingly we could often rely on the memory of the players, describing the effect of the event. Sometimes the kids would say: “yes, my character had diarrhea once and the next time I will give him some more water!” In this case the game was of great help to understand the problem (diarrhea) and after the workshop be able to help their character getting well soon (giving it water).
http://www.movimientofoundation.com/week-4-a-didactical-perspective/